DirectX Media Objects: Handles objects streaming for encoders, decoders, and effects.DirectMusic: For media playback of tracks made in the DirectMusic Producer.DirectPlay: Handles networked communication between games.Direct3D Retained Mode: For higher level 3D graphics.DirectX Transform: For web interactivity.It also contains plugins for audio signal processing and DirectX Video Acceleration for hardware-accelerated video playback. DirectShow: For media playback and streaming.DirectAnimation: For 2D web animations.DirectX Media: This includes a number of smaller APIs.DirectSound3D (DS3D) is used for 3D sounds. DirectSound: Handles sound playback and recording.This component has been changed to XInput after DirectX version 8, which is exclusively for Xbox controllers. DirectInput: Handles interfacing with keyboards, mice, joysticks, controllers, and other input devices.DirectX Graphics: This includes two APIs, namely DirectDraw and Direct3D, for drawing 2D and 3D graphics respectively. ![]() Keep in mind that while DirectX is still critical to PC gaming, several of these components have been updated or deprecated and might not be used in modern games. Since its launch, DirectX has had the following modules. Since then, the API has seen continuous support and updates to bring it to its latest version at the time of writing, DirectX 12 Ultimate. To fix this, Microsoft launched DirectX in 1995 with Windows 95.
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